Hello! I've been out of the 3D asset-making game for a few years and I've trying to get back into it and learning to adopt a new workflow with Maya and Substance Painter. I'm aiming for the realistic PBR style used in AAA games so I'm hoping to be pointed in the right direction. One of the things I'm concerned about right…
Hey, I don't get around to posting much on polycount. I think I need to fix that, so I made a sticky of work I will be posting. Here is a series I am starting of Orc busts. Trying to push myself to work a bit more out of my head. Still WIPs, but I am liking how they are turning out. I'm curious what you guys think.…
Hello Polycount! I am a newbie and just studying 3d game art. This is one of my personal projects, called "Irish cottage". It is based on some old Irish cottage photos I found inspiring. So please, take a look. I would appreciate your comments and suggestions. Currently all the screenshots are rendered in Marmoset. But I'm…
It seems as if when your UV's image ratio is changed from 1:1 into 1:2 or 2:1, the snaps and rotation become broken. Snapping verts will spaz-out and rotating elements will skew to undesired shapes. Is the polycount community aware of a solution to these issues? I'm also curious if 3ds Max still has this problem, as I've…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
Hello everyone =) This is my first post on polycount and would love some feedback for the from the community =) The reason I chosen this concept is that it will give me the opportunity to practice on my environment modelling. Texturing is going to be a challenge for me, would love some advices on the best way of texturing…
Hi everyone, At the moment, I am working on a Xan Kriegor model for UT3. I have everything I need for creating normal maps, textures... However I just need to know wich viewer program I should use for Normal maps. Concept art : Flat shaded preview : Xan Kriegor Polycount = 5572 Tool used : 3DS Max 8 With smooth groups High…
So, ummm... hi guise! This is my first thread on polycount forum, although I've been lurking for quite some time now. I am currently working on german Mauser kar98k rifle, as a part of myself getting used to new Blender interface. I recently have started texturing rifle, although I feel like I fail at it, so any tips are…
Hi people :blush: this is my first post on polycount and my first entry in one art contest, thats the concept art I created for the 3D model I am going to do, a new Skin for Xayah, I need your help for choose one, which one do you like the most? A, B or C? Thanks you, I hope you like it :smile:
Hi! Polycount. This is my first post here. After I graduated from college, I've been working on my portfolio and this is one of my latest works. First, I started with a rough concept in zbrush. After I came up with a concept I liked, I added details and eventually made high polygons in 3ds max. ( I posted reference images…