It seems as if when your UV's image ratio is changed from 1:1 into 1:2 or 2:1, the snaps and rotation become broken. Snapping verts will spaz-out and rotating elements will skew to undesired shapes.
Is the polycount community aware of a solution to these issues?
I'm also curious if 3ds Max still has this problem, as I've run into it in the past. I just can't recall seeing it in the newer versions.
Comments welcomed!
Replies
This makes a lot more sense and actually means you can work effectively at non-square ratios without having to re-scale stuff afterwards.
Unfortunately I don't think there's a way to emulate this behaviour in Maya, so instead you should just treat half the UV square as you maximum range, map it like that, then scale it up vertically/horizontally by 2x as required.
but as for the rotation . . .
http://boards.polycount.net/showpost.php?p=1072302&postcount=84