Greetings! My name is Alain Berset and I am a freelance character/Creature artist from Switzerland working remotely.I am specialized in game ready characters. Here is my Portfolio:http://www.alainberset.com My Fields of competences:-Character/Creature Design-Character/Creature Sculpting-Retopology-Character…
Exactly what level of hand holding do you require? It shouldn't be difficult to find beginner-level information on the internet for this. The defining characteristic of a base mesh is that it's to be used for something else, so it generally has a lower level of detail, and simpler topology that would support being altered…
Have you checked out the tutorial videos on refractive materials? Tons of tips there about how to do gems and glass and other types. https://marmoset.co/resources/
I know you already had the interview a while ago but for anyone else who may chance upon this post I have few suggestions: 1. First research a bit about the company that will be interviewing you. You could potentially tailor your responses to some specifics about the company and what they do. Also the employer will…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
The weapon's looking great too! For the gloves and similar parts - yes you can make the highpoly one piece just fine (although personally I still prefer working on separate meshes in most cases), I meant that having separate pieces may be very beneficial later because you can bake a clean ID pass that will help you in the…
Hey everyone, I struggle to understand how to best approach UV-unwrapping/baking the normal maps for these rocks. I'm using Maya > Substance Painter > Unreal pipeline. There are visible seams in the normals in UE and I don't really get how I'm supposed to prevent them. All edges in the Maya meshes are soft using Soften…
Let's try to keep it less hate it oriented and more constructive :) If this is just for your own personal online-journal then I'd say fine, it's your personal space to write about whatever you want with. If you actually want people to follow your blog and use it as a source of information and/or present a thought or…
First, I'm not a dude and it's kind of funny that you'd fall into the "no women on the internet" trap in the midst of this particular conversation. Secondly, that's just a bald faced lie, because your original point was that it's hypocritical for women to do this when they object to having it done to them. And I…
Hi, i have recently got back into 3d modelling, how would i go about fixing the topology of these booleaned cylindrical columns, i want to keep the edges of the columns so the maintain their shape, would i have to add extra edge loops? curious as to suggestions or whether the problem is in how i went about modelling them…