I've got quite simple issue there. My models can consist of hundreds of groups and separate meshes (instanced details, parts separated for convenience of editing and so on). The thing is, though, that I'd like my object to consist of a single mesh when I'm ready to use it in an engine. Unity is a particularly useful…
Man I cannot figure this out. When I go to start a new animatiob on frame 80 and freeze my transform my rig flips upsidedown and when I flip it right side up it inverts all of my previous key frames. The most recent thing I did was add the main controller at the bottom but i immediately froze that transform. I have all of…
Hi Guys, just started to learn zBrush. I wanted to make tileable Texture. So i imported a Box from 3DSMAX, divided in zBrush, sculpted the box and want to make a duplicate. Then i sculpted the duplicated Tool to have a different look to the first one. But now its making me Crazy: Why he draws both boxes, but just one Tool…
Since last couple of days I've faced serious problem with CTRL+SHIFT+Z key combination not working. Problem was not related to keybinds in the application or to faulty keyboard... just on one day they've stopped working and it made me fall into void of frustration and rage until yesteday! If anyone here has this problem…
I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
Hey y'all, I'm having this issue where sometimes my 3ds max viewport becomes really inaccurate, and it's being an absolute pain! (attached image) The vertex + wireframe starts to look slightly offset from the shaded model, and when trying to select individual vertices the actual vertex slection "area" is offset (pink dot)…
i don't really use these specific bake "texture elements" all that much, but i was curious about the "blend" selection. what is it used for? maybe i could be using them. in max's help, i find the descriptions for these baked texture elements: A complete map saves most surface properties of the rendered object;…
HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
Hey guys, got a small MAXScript problem. rollout test "Select Morph Target"( --Create filter for selecting an object with a morpher modifier fn morphFilter obj = classOf obj.modifiers[1] == Morpher --Pick button for object pickbutton pickMesh "Select Obj With Morphs" width:140 height:40 filter:morphFilter --List for morph…
I have a pretty decent selection of shemagh/keffiyeh-like scarves and last time I checked I couldn't give less of a shit about anyone's causes except my own.. such scarves are also favoured by - let me see... * people who go near sand regularly, * people who go outside in changeable weather, * the SAS * art directors / the…