With the deadline long since passed I thought it would be better to continue my work in here. Concept: Model: The model is pretty much finished now so it's just a matter of me getting my rear in gear and unwrapping it.
I shall lock this thread on monday 22nd may, this will signify that the challenge is over. posts without entries will be deleted, no running commentary please. RULES: *Post 3 images of your deformed demon (in one post!): _*wire with polygon counter _*concept _*final *post thumbnail of 96x96 pixels (in same post!) *the…
Hey back everyone! So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase. I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move…
Just spreading the word. 24 Hour Comics Day is October 1st. Here is what it's all about: Official site: http://www.24hourcomicsday.com/ Dragon's Lair Comics in Austin is hosting an event this year. I'm going but probably won't be creating a comic. I'll be taking my pc and probably working on some 3d while I'm there. It's…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
My MBP has been crashing trying to render a 270x480 image on mental ray. So I am upgrading to a PC. I haven't assembled one is a long time. If I could have some guidance it would be great! :) My mac specs: Processor 2.4 GHz Intel Core i7 Memory 16 GB 1333 MHz DDR3 Graphics AMD Radeon HD 6770M 1024 MB Am thinking of…
I have wanted to bake out a proper normal map for a while now using a combination of floaters and built-in geometry, with no cage tweaks or Photoshop manipulation. Looking around my room I found a Lynx can which seemed to be suitable. Like this: All images are viewport screenshots using GrabViewport. Firstly the high poly:…