Hi, as a regular 3D Artist/Environment artist who dabbles more toward effects and technical things (but not actually being able to code yet). I feel learning Houdini would be of good benefit. I currently use maya and have done so for 10+ years. Does anyone have any good recommendations of any online courses or tutorials…
Hey errybody, So as the title says, this is my first ever attempt at hand painting and while it's not much I figured I'd post what I got for a start. I am pretty happy w/ how it looks but I am not entirely sure it's got a "plank of wood" look to it as opposed to a piece of tree bark. I am going to add things like a nail as…
Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
Hi every one, Our company Beijing Novtilus produces high quality paintings for casual games. In the last few years, we created background art works for many HOPA/ Puzzle games,which are published on BigFish and Facebook. You can check out our website to see our games and art work samples: www.novtilus.com Contact:…
I was taking a look at this tutorial video from Joseph Drust ([ame] https://www.youtube.com/watch?v=9xeUfsPkBXA[/ame]) I had no trouble with creating UVs of the subtool using the method in the video, but when I went to create a texture map from my poly paint it is only grabbing about 30% of the entire head. I am a little…
How's it going my friend? Love the color palette and the atmosphere you've been able to place in your piece *superb*. Definitely screams "Zyra". The characters silhouette is nice so far. However like always theres room for improvement as all artists know. Your doing some great illustration work however. 1: The Golden Mean,…
Yeah, that is a great point. I cheaped out and just modelled a basic eye with a texture and didn't really go into depth on the underlying structure. That being said, since you pointed out, I will add that to my adjustments!
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
Hey guys, I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the…