Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
Hey guys, So assembled some basic elements of my scene in UDK, and thought I'd try using a simple point light (with default parameters) in my scene to get a more accurate idea of the base diffuse textures, and I'm getting a pretty funky result - or at least not what I was expecting. Right now, the material consists of just…
Jackwhat--Really nice paintings! Just a few critiques (and please take them in the nicest way possible to help you out, cause I really do love these paintings and want to see more that are even better). -LOVE her left eye, it looks beautiful, but the right one has too heavy a lower eyeline. -The lower right right portion…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
We are looking for a texture artist who can paint somewhat styled high resolution images for massive terrain maps. ** Must provide related images, samples, or portfolio website.Interested applicants can email Joseph at wisdomknight777@hotmail.com Thank you Rocket Pig Games http://www.rocketpiggames.com/
@poopipe another question for ya. If you build a house, a normal sized house, would you add variation to the tiling textures/trims by using RGB masks or would you vertex paint and use decals? The mask approach I can still LOD without it affecting the look, but with vertex paint, LODs will make the vert paint pop in and…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hi, as a regular 3D Artist/Environment artist who dabbles more toward effects and technical things (but not actually being able to code yet). I feel learning Houdini would be of good benefit. I currently use maya and have done so for 10+ years. Does anyone have any good recommendations of any online courses or tutorials…
Hey errybody, So as the title says, this is my first ever attempt at hand painting and while it's not much I figured I'd post what I got for a start. I am pretty happy w/ how it looks but I am not entirely sure it's got a "plank of wood" look to it as opposed to a piece of tree bark. I am going to add things like a nail as…