Senior VFX Artist Cryptic Studios is looking for a talented Senior VFX Artist. If you like to watch things blow up or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create and innovate in real-time, next-gen visual…
Hi everyone, Axolotl Interactive is a new indie developing house. We are looking for talented artists to form a new team for developing a platform action game. Brief game description: The game is an Hop and bop 3d side-scrolling platform game. The main aim is to reach the end of all levels. To complete (if you want) all…
Hello. Here are some WIP shots of my character called spectre, that I'm making as a flagship model for my portfolio before major job hunting push. Character is an evolution of a concept I made about a year ago, although I will be going for more ripped cloak, that exposes quite a lot of detail underneath. Just for the…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Sr. Software Engineers to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
Hey guys! I'm excited to share with you some work that a few friends and I have made for a new board game, BRUTALITY, to celebrate the Kickstarter going live. From the brain of designer extraordinaire Stephan Frost, Brutality features a variety of different heroes that you can do battle as. There are four sculpted so far,…
Lux, In my adventures I have found no item of utility greater than rope. A length of rope can be used to climb up, or down. Attach a hook and the rope allows for distant grappling; tie a loop in the rope and toss it at a great wyrm on the Sahryn plains, then hold on tight. The property of rope that I find most incredible…
For my tower design i've decided to channel some of the current designs of the summoner's rift. Blue side is renedred is a very blocky way, with prevalent square shapes and stag motif. The red counterpart is exectued in sleek, rounded lines with sharp angles and the main symbol is an owl. I've got the first iteration for…
Figured I'd hop on this as well. It seems like it'll be a fun project and it's really cool seeing everyone else's interpretation of the same concept. I'll also be doing a breakdown of my process in the hopes that it will motivate me to keep this thread posted with updates. **Disclaimer** - I do not claim to know what I'm…
Art above is made by Rysgriffiths on DeviantArt Hey guys Endcar here! As you may have already guessed from the title. I'm working on a medieval setting game level. However it's not just me. You see here at the school I'm currently enrolled in we have a class called "Level Assembly and Lighting" that focus' quite highly on…
Fun topic! and everyone's feedback so far really mirrors my own interests in games. Interactivity, interesting emergent gameplay, and progression systems are my absolute favorites. To add just a bit more... Characters: Interesting back story and personalities that don't get in the way of gameplay. Valve's been doing a…