The Serenity of Narges I'm giving myself the privilege of learning
Unreal 4. And why not do it by actually creating a small scene? The story of the scene comes from a short novel that I'm writing (which also is
gathering digital dust at the moment, sorry for the grammar, this was originally written
in Swedish): "A…
I just finished my junior year at a liberal arts college while majoring in Art & Film, and I've come to the awful realization that I basically have next to nothing to show for it. Although my school's name definitely has clout, I've also realized that in the art world -- and specifically the animation/gaming world where I…
I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
Not a matter of being qualified, I'm just trying to understand how the hiring process works and I'm finding the lack of transparency and uniformity in the hiring process to be counterproductive to hiring a candidate that is best for the role. Having a high level of personal preference doesn't always lead to a good outcome…
This man ^^^^^ Keep pumping out the new work, finish one piece straight into the next. Remove the thoughts about getting a job and just keep pumping the work out into the world. I like how Mark called it a 'finished product'. I think a lot of artists (especially young ones) get to that point where they are like ' okay its…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
This is yet another shader I've been in the process if trying to figure out. Essentially what it does is average the normals on the edges of two adjacent faces to make it appear beveled or 'rounded'. There is a patent for it that goes into more detail on how it works, here:…
Indeed Brian. I mostly like my art to be imagery. I have yet to test my 3d stuff. I haven't seen anything rigged or anything, and so far I've only used 3D as a thing to boost up my conceptual work. Yet the thing that I don't like about concept art is the learning curve. You have to study mostly on your own the…
I made the mistake of mixing env and character stuff when applying as env artist - in the end I got hired as character artist (actually that's what I wanted to do but I didn't see an opening when I applied) ;) Just saying, good art is good art and if it's really good I would put it on the folio regardless. The only thing…