EQ reminded me I had a some of my old hard drive backups and thought it would be cool to share some of my old models and textures. It would be great if anyone else wanted to share work from around this time. This was the earliest thing I found, my first quake2 model!! (I lost all my quake 1 skins before) and the second one…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
I finally finished my modular sci-fi office environment. Trailer (See it in dynamics): https://youtu.be/4NFZIc-zCCA Artstation (Better pictures quality): https://www.artstation.com/artwork/19oAK Walkthrough (Live gameplay): https://youtu.be/-l-q1TAms1M Now available on UE4 Marketplace This office is a part of the Skyfall…
This is a follow up to my previous forum post (link: http://polycount.com/discussion/198979/star-wars-background-characters-project#latest). I already modeled out Dr. Evazan, and am in the process of making Willrow Hood, but I want your opinion on who I should make next for this project? UPDATE: Here are their pictures. I…
Hi guys. I got a problem I really can´t solve by myself + with Google. Almost everything visual on my computer lags as hell/ has low fps. Moving a window lags extremely, like only every nth frame is shown of the movement. The same with moving/ rotating objects in Max. I only see every nth frame of it. Like you are playing…
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…
This post carries on from my previous one showing my WIP for the Shadow Blade build. http://polycount.com/discussion/198493/comp-entry-shadow-blade#latest This build will be created using the following image for reference and I have modified the model to accommodate electronics for lighting effects. Almost all the parts…
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Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…