Even when you do fragments you should think about the whole and how parts relate other wise you just place thing randomly for example : -arm relating to the torso / elbow to waist relation -belly/naval relating to the pelvis -clavicle relating to deltoid and pectoralis Other thing is to have correct understanding of at…
Hi! I've started making my own materials in Substance Designer. I'm really loving the results so far, but I have a little problem. Let's say I have a brick wall texture for example. It's pretty easy to use it if my walls are just a flat plane - but it looks much better if the walls have extra geometry for protruding…
@Fabi_G Ok, this is really useful info. Would you mind answering a couple questions? For example, if you pack all the uvs together per asset and maximize UV space, how do you deal with very large and long objects, for example on a boat. (I made a pirate ship a long time ago that I struggled to get textures that weren't…
To add to what's already been said and hopefully clarify a few things: there's a number of different reasons why an artist would choose to use a triangle instead of a quad when creating an arch. The relevance of any specific answer really depends on the model's intended use and the desired outcome for the project. Looking…
I am trying to understand the different methods of texturing modular pieces. I have come up with two different ways and I would like to know what is the best way to go about it. The model pictured is of a sewer piece, it currently just blocked out. This piece will be going into udk. 1. I create a high poly model of the…
Hi guys, I'm working on a sci fi lab for my school project and I'm currently struggeling with some lighting problems.I have shadow issues on my wall moduls. I made some screenshots where u can see my problems, as well as my unlit and Lightmap view mode. Unlit Lightmap Density Example 2 Lit Unlit As you can see I get some…
Hi everyone, In the past 2 years where I've done a range of different things in 3D, mainly animation (it also includes my illustration work). But I am now looking to start specialising in 3D character art for video games and developing a portfolio/showreel for work in that area. My understanding is I should focus and cater…
Hello everyone. I'm doing some cleanup on my computer. To say that reference folder is completely trashed and devoid of any order would be an understatement. I understand that a lot of artist save inspirational images to your hard drive as well. How do you guys like to keep your own library organized? For example, a friend…
Hi guys! I have a pretty dumb question and I feel stupid for not figuring this out because I know I've changed it a billion times. Either I messed up something in my DDO project or the part of my brain with this info just gave up. So, when I choose a material (not a smart material, just a normal one) for example Steel -…