Hi guys!
I have a pretty dumb question and I feel stupid for not figuring this out because I know I've changed it a billion times. Either I messed up something in my DDO project or the part of my brain with this info just gave up.
So, when I choose a material (not a smart material, just a normal one) for example Steel - Scratched, I know I'm supposed to be able to change the pattern overlay in the gloss and spec map in DDO to something different, for example a grunge map or whatever to make the metal appear as I want it. But I just can't remember where I change this. I was sure it was changed in the "texture" and "texture (secondary) in dynamask editor but that changes the albedo to the maps too so the correct black metal albedo is changed to the grey or white-grey masking pattern.
I hope someone can help me out with this silly issue.
Replies
and if i change it manually in photoshop I have to change it in both spec and gloss and make sure to choose the same grunge map. and then there is no way to mess around with the values of it, right?