I'll take it question by question here. Yes, most of my friends who get hired onto projects where their skill sets over lap. Take Marco Gorlei, (https://www.artstation.com/artist/mvgorlei) he is usually approached by people needing cinematic shots and as such has mostly worked on films. Someone polar opposite to him style…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Firstly, apologies for not posting this in the Substance forum, but it is down at the moment. I have a prop I want to bake a normal map for. I have named all the parts of the low poly with the naming convention "_low" suffix at the end, and will be naming the equivalent parts of the high poly with "_high" suffix. I am…
Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
Cubik: Thanks for info, and advise. For the refs, in fact I gathered quite amount already. Yes, I found there are various models and lean over this model. Adding some parts from other models will be followed as necessary for eye candy. For the base part, I'd say I meant to build it as lowpoly as possible since it will be…
The model looks very good, but something did not feel right, and from my conclusion its the materials. The roughness is too similar for various materials. The Colored parts feel very flat, the worn parts seem to have the same roughness as the painted ones. The rubber has almost the same look as the painted metal / plastic.…
Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
learn when to stop. seriously :) The studios that care about time usually often go for "good enough". Most studios aren't Blizzard where it's done when it's done. Quality is like a bell curve - at some point the amount of invested time only yields small improvements. Learn when to stop. The exact time where to stop…
M4 has several Inaccuracies.. The whole Flashhider is messed up, and nothing to do with the real thing. Most of all it´s missing the vent holes. Google Bird-Cage Flashhider for Ref. Frontsight. People tend to fuck it up usally.. badly. 1. The "boxy" part right above the barrel (where the gastube leads in), should be…