I need the ship in the picture below for a CGI sequence that I'm planing. I would have gotten a better picture but that's the only one I could find :shifty: If you choose to make the model you will receive full credit, and (obiously) full rights to the model itself. I can use the following file types: .3ds, .obj, and .low
how to solve this problem? never had this before. I created proper uv seams in Maya and exported object as obj in zbrush and when i use "Zplugin uv master " uv unwrap with "USE EXISTING UV SEAMS" it shows me this problem. what does it mean and how to fix it?
When i export selected objects as .mud files, it exports everything including other meshes that is not selected in the scene. but when the file format is obj its fine. Im using Mudbox 2012 SAP btw. reason why is becuase it preserves all the subd and sculpting layers. I duno if im doin something wrong, any help is…
Looking for quotes to have monster(Dungeons and Dragons - Hook Horror) modeled and textured. Need it to be exported in .OBJ format. Possible with arms and head separated for basic posing. I'd like these photos to be used as a base. Unfortunately I need it by mid October. Please send quotes with a couple of examples of your…
Hey all. I'm trying a tweak to my usual baking workflow. It involves exporting FBX files from Zbrush instead of my usual OBJs. However, the FBX files don't seem to be retaining polypaint info making my polypainted ID map useless. The FBX options in Zbrush are pretty light. Any suggestions on how to get this to work?
Hey guys, I'm having a bit of a problem when rendering my Meshes in Marmoset. A few of the polys are rendering like this: I've tied resetting the normals, reapplying Smoothing Groups and resetting the Xform. These were exported as FBXs and OBJs and both have the same problems. It doesn't happen on all my meshes, these are…
Hi! I am studying about 3d model, when i follow the tutorial from Quixel about id color (using their script and bake id color via turtle) But when i start render it .... and this I did the same way with a cube (in case my obj had its own problem) but the same result
Maya > Mudbox I am building a heater like this (look attached pic). I am done with modeling and UV. It looks good when polysmoothed. Do I add in more edge rows to even things up before I export OBJ and open in Mudbox for sculpting? Obviously it helps even the sculpting detail. Just wanted to double check.
Hi! Im going to try and recreate geometry that is missing on a 3dscanned old cup. How would you approach this? Im greatful for any tips, tricks, suggestions or workflow. I cut out a section from the cup and included the obj below. The program im gonna use is Zbrush. Cant afford any other tools right now unfortunally. /Chris
Hand Painted Textured Low Poly Axe Includes: 1 Diffuse Map (2048 x 2048) Maya scene file obj file Technical Specs: 1618 Triangles 807 Vertices UVed and Game ready melee axe See model below / For sell at CGtrader https://www.cgtrader.com/3d-models/weapon-military/melee/hand-p