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Strange Error when Rendering Mesh

polycounter lvl 11
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Auldbenkenobi polycounter lvl 11
Hey guys,

I'm having a bit of a problem when rendering my Meshes in Marmoset. A few of the polys are rendering like this:

3d62254c406d400fa6f90d7.png

PZGORa6.png

I've tied resetting the normals, reapplying Smoothing Groups and resetting the Xform. These were exported as FBXs and OBJs and both have the same problems.

It doesn't happen on all my meshes, these are the first two to have any problems. Any ideas?
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