[ QUOTE ] AZ: while I think the lighting is better in the Crytek engine, you can still pull off a very nice outdoor scene using the U3 engine. Example: [/ QUOTE ] While that is a very nice looking scene, and while it is outdoors, it isn't really what I would call a wide open environment. I was speaking more about large,…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…
@hwaminjung Hey thanks a lot for mentioning the solution! I actually just ran into the same exact problem and your comment helped me narrow down how to get it to work. I'll just add to what hwaminjung already said for clarity purposes since it took some messing around for me to get this to work even with his comment here.…
would be important to see your work method and how you approach those. Usually that feeling can come through a broken part of the workflow\needlessly complicated. So to check if its due to that would be cool to see what your process usually is, preferable with visual examples.
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Welcome to our a brand new section, dedicated to outsource studios! We hope this makes it easier for employers to find studios vs. sole proprietors, each of which have their place in the art marketplace. Please reply here with suggestions or ideas, we'd love to hear from you. Outsourcers Looking for Work - Guidelines This…
Artists Looking for Work - Guidelines This forum provides a place for individual artists to post links to their portfolios, and a few examples of their work. This is also a good place for potential employers to ask questions of a particular artist. If you are an outsource studio or group of artists, please create your…
That looks pretty good, but if you want to improve it you can add cracks on some of those tiles (not all of them). Grass would be a good varience but consider creating Moss instead of grass at the first stage. Also you can add height variences among the tiles. Some tiles could be more slope, some are less for example. And…
Great point! I wasn't trying to imply straight cracks don't exist in rock, sorry if I sounded that way. I was talking about the continuous sort of curves that were sticking out to me in the sculpt. Even the cracks in your image have an organic/chaotic nature to them. Cracks branching out into other cracks caused by what…