yeah on new platform it should be ok. But for example, iPhone will convert a 512x1024 to a 1024x1024 automatically. Some very old graphical card also do that.
Hello, my name is Brandon I am looking for work I need experience working on a game more than anything right now. Portfolio: https://www.artstation.com/bnoble Email: bdnoble9669@gmail.com Example:
The border vertices are spaced out very uneven, see upper corners left and right for example? I assume with your mesh the verticed are distributed evenly, so you might want to do same for their UVs.
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
Hello, so for example if i'm crafting a 3d character for the portfolio purposes, character have one mechanical hand, if i use kitbash to assembly the hand out of various mecha tiny parts is it considered as fake? should i avoid that or proceed ?
ive been trying to learn how to achieve the bloom effect on the object (for example a oil lamp) in a dark atmosphere/room? Any tips or tutorial links would be appreciated. Cuz im dying to learn how to do it.
Hi everyone, I am doing a research into Level of detail models in and underwater environment. I was wondering if anyone know what effect the water would have on the model (for example blurness). Thank you all.