At least from Pixologics example: http://pixologic.com/zbrush/features/brushes/matchmaker/The conforming vertices should be below the highest original point on the conforming mesh. On my test, it is raising it in the middle. I thought it might be brush depth related, but it makes no difference. Am I missing something? Did…
I'm trying the paint directly on mesh function, but the brush size is really small. I turn the size up to 2048, and it looks like maybe a 10-pt size brush in photoshop. A related thing may be that when I import the mesh and start working in 3DO, I have to zoom way out to see my mesh. I exported the mesh as fbx from…
"the upper one is not perfectly straight having some points off" Yeah that's precisely why I think this barebones approach is interesting IMHO, as while the first pass involves straightening things on Z after placing the meshing, a later second pass is is always possible. Points can be added as needed and they can be…
Hi all! I started to work on this demo scene (proof of concept) for my point & click adventure game (UE4).
Still a lot of work remains (the hero character is definitely a palceholder :smile: ) but I think its time to show around what I have so far. Here is the video: https://www.youtube.com/watch?v=uN17xTyAgr4
Hi, I am pretty interested about learning to draw correctly in perspective, so I made a paintover as much to learn as to crit. If I've made any errors someone please give me a slap As far as I can see it's one point perspective, with everything vanashing into one point and all other lines horizontal. The camera angle is…
Hi, I created a cool stylized vertex paint texture for a blocky low res mesh from a detailed texture map in Maya. You can see it in the images attached. However now when i try to create this same look in Maya 2019.2 it always comes out very soft and blurry. I have tried using "harden edge" which is what I did before…
It seems like no matter how much technology progresses, when it comes to internet, it seems like modems/routers/wifi always keeps screwing up at some point. And it makes me angry because I lose so much productivity because my internet just decides to crap out at random when I'm in the middle of doing something important.…
i'm getting oh so close to finally getting some of this stuff straight thanks to lots of help from the peeps here. i am wondering if someone has advice on painting out normal map seams. a couple of my characters aren't really concepted to "hide" seams ie: no straps around the shoulder area and such. and i've done some…
wow they look great! any chance you could post the bark texture map? you can water mark it and stuff i just want to see how you painted your bark. im trying to learn how to do hand painted stuff myself and so im looking all over the place for tutorials and how other people have done it so i can find what works for me.
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…