Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
Look up workflows for special effects in movies, they have to match live footage and cg all the time. Nuke compositing software for example, it's used to match plates.
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?
...as far as living costs and the game dev scene as a whole. For example; I hear San Fransisco has an active game dev scene but is very expensive to live in.
Hello all, I am currently struggling with giving joints names. What is the most efficient way to call them? How do you call fingers for example? Cheers