Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
@Alex_J have you seen the making of video of The Matrix Awakens ? https://www.youtube.com/watch?v=xLVJP-o0g28 It seems like that's a good example of what you want to achieve and the kind of technology you'd need to use/create
Heyo everyone. So I started to work on an idea I had. Although I am not the best at drawing, I will still try to do my best. I tried asking my friend for help as he is better than me, but he is busy so I will have to try myself. I really want to get this out there but I am not sure if I can finish it or not. I guess the…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
Hey, congrats on finishing the project! I agree about fleshing out the idea in a blockout phase as much as possible. To prevent burning out when doing personal projects that keep growing, I think rescoping is another option, for example finishing a bust at first. Much success for the next one!
I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
Hey guys! A few of you mentioned that you wanted a tutorial on how to make arches (or other geometry) curve around a cylinder. Well, this is my first tutorial, and so if it ends up being confusing let me know and I can rewrite it. I took too many pictures, but I'm more of a visual learner. Here goes. Let me start off by…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same. Currently we have character models that will work, but they are too high poly for use in our game. Only one of these two jobs will be funded. Brief Description We’re planning to use some character…