And you'd be lucky for anyone to download the files, let alone build a workable low poly for you. That takes time and effort which most people on this site can't spare. The best thing to do is make helping you as easy as possible by showing more pictures, trying to create a low poly yourself, showing the texture flat for…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
Does anyone know why this would be occuring? The vertices of my model are showing up in blue (as if I were editing the vertices of that object) even though I have another object selected. Looking on google gave me no results, and I would work around this, but it's causing a huge lag on my machine. It started when I tried…
A computer like that is really slowing both the artist and yourself down, even spending $100 on a used computer will give you something at least 8x better to work with. Spending about $400 on a used computer could get you something close to a low end modern gaming PC.
Make sure you include an image of what it's supposed to look like :p Also you might wanna run decimation master and reduce the amount of polygons on your model. If you're gonna make the low poly you don't want that many polygons slowing maya down.
Hellow everyone, My first topic here. It's my first project as amateur too. And i'm not english, so please excuse me my orthography. I made a background for my model in ZBrush and I want to export to Substance Painter. When i export the maps seems that all is good, but when i put in the mesh in Substance, it shows the…
Hi, I have posted before on multiple forums but I am still looking for 3D artists to help model and animate a show that I am writing and directing. I have voice actors, a script, and some concept art in the making but I need help with the technical aspect of it. It is a small start-up and I am not saying their will never…
I am currently producing a new sci-fi-driven show containing robots, drones, and an armoured child. We currently are working on a zero budget so looking for anyone who is looking to update their portfolio. We preferably would like people who have skills in the field of drawing and or modelling but preferably hard surface…
Our project is to create character recognizable as ourselves for a post apocalyptic world. Anyway, it needs to be low poly and I'm having a lot of trouble getting the low poly edgeloops right. I'm still saving up for topogun so I'm using maya to do the low poly and uv. Then I'll bring it back into zbrush and project the…