Hey guys, I've been experimenting with some material tricks and particle effects, and I've run into some questions I can't google my way out of. #1 - Can I get emissive textures to show up properly on a two sided material? at the moment the 'outside' face has emissive effects, but the 'inside' face does not. #2 - Is there…
Newest: First go at rock sculpting in Zbrush. Very quick, just getting the hang of it before i do some proper ones (still new to Zbrush). No reference for these quick ones Original PostSo this is my dump thread. Im not a very good 2d artist and im still in school for 3D so any C&C will be appreciated. This will be a mix of…
So I've got this boat here, sitting in a water mesh that has a perlin noise driven World Position Offset to create undulating waves, a seen in the uneven surface at the base of the boat there. Now what i am looking to do is to make the boat rock appropriately on the waves. Right now the idea goes like so; 1. the four…
Hello dear polycount :) I'm currently doing a little environment scene but I found myself uncomfortable with rock textures. So I put this scene in standby and started practicing hand painted rock textures. Then it grown up and kinda ended with a little scene which is this what you can see in this thread :) I liked it…
After 5 years of hard work, and thanks to many failed projects, I've ended up having a huge collection of game ready models. Because I'm moving to CGI department, those models will become "useless" to me. Now I wish to trade them with you guys at a very indie price. Let's cut the crap! For $150, you will get 2400+ fully…
Amazing. Some of these screenshots look almost like photographs even under close scrutiny. The choice of location is both unique and challenging (from a game art perspective, it can be difficult to achieve pleasing color and value contrast in an area that can generally be best described as "black and grey"), and so far…
@Daniel_Swing You're totally right with the puddles. You height is coming on well. The stones though look like they are taking in the details from the mud so might want to keep and eye on that. @capone I keep my textures to 2k but that depends on the material as I will go lower if it is suppose to be lower in a game. I…
I think the chair is looking better - But for even greater results I think you need to take a step back and analyze how those embossed patterns are actually made in real life. While it is common for them to be carved directly in the wood like that, I believe it is far more common for them to be carved from a separate piece…
The cost of CREATING automation is usually more expensive than just hiring people to crank out whatever. It's why the garment industry chases poverty around the globe. 2000 workers whittling their fingers down to nubs is cheaper than trying to build a high tech factory that does everything that you will ever need it to.…
I've started to
deviate more from the original design of the town - adding in a couple of new
buildings and changing the scale of certain places. I want each part of the
town to have its own sense of character. I've also been
experimenting with rocks. What type, colour and scale to use? What is the real
life equivalent for…