Hey guys, I've been experimenting with some material tricks and particle effects, and I've run into some questions I can't google my way out of.
#1 - Can I get emissive textures to show up properly on a two sided material? at the moment the 'outside' face has emissive effects, but the 'inside' face does not.
#2 - Is there a way to make random numbers in the material editor? I want to apply a random texture to my model, but I would much rather the material do it than set up a whole bunch (~34 variations) of particle emitters in the same systems. I want to randomly select a colour within a range, and randomly select one of four diffuse textures.
Edit: #2b - Can I have a parameter that allows me to choose which channel of a texture is used in a material?
DoubleEdit: Strike that, Yes you can, use a component mask to filter the channels and make that a parameter!
#3 - Just to be clear on this, I can't have particle effects coming out of my particles right? If I have a particle system spawning random rocks, I couldn't have those rocks be on fire? I'm sure I'm missing something here, but I'm new to cascade.