Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
Blaizer, I could be wrong but since the Piston initially holds 1tb of memory, it will serve the same function as a PC using steam. Meaning the games are downloaded and installed into the unit itself. This isnt actually the steam box but it does have the backing of Valve. Its initial hardware specs I believe include amd…
hi man, thanks for the nice words on the ''main piece'' of the set. I'll try to share with you some thoughts we had leading to the final model you see here. When I started concepting the set, I wanted to have something cool on his back since is the most visible spot. The initial idea was to have a body chained to it, one…
Peter.3dartist - Thanks! I took into account what you said and cleaned up those circular faces like you suggested, much nicer topology now thankyou :) Konstruct & Lotuseaster - Redid the armour pad with a much higher initial side count to the cylinder and worked out much better, no pinching in the turbosmoothed version now…
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…
So when deciding on what skin concept I wanted to go with for this contest, it came down to two that I had been thinking on for some time: Pool Party Aurelion Sol... or a Lunar Revel skin for Aurelion Sol. In the end I found the LR skins actually fit Sol rather well. He's visually inspired by Chinese and Japanese dragons…
Hi everybody, I wanted to ask people to respond on my message if you are interested to work together on a first person shooter RPG project, which will be in our unique style. It will have a story line, we want to make it a 4 player coop game, so you can play together with your friends or play as a lone wolf. Also we…
This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view. I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter. The initial scope was…
I wouldn't necessarily jump to unity. I've used both a fair bit but am still in the beginner zone, and I think unreal is much more beginner/artist friendly. Namely because of blueprints integration with the engine. Unity does seem like the go-to choice for mobile and 2d games though that's not an area I know anything…