It's good advice for some of the kanji, but you can't build a 100% logical system from it. Well you can, but it won't exactly be logical logical, just a messed up logical based on stories you made up :p And that's not a bad way of learning it, that's what the Heisig method teaches. A common type of example would be…
My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…
They all have their places and practices. It really depends on the object and how it will be used and UV mapped as to how you will need to edit (if at all) the end caps of a cylinder. You also have the other issue of your time being spent flipping and defining edges on cylinders and how those edges will effect edge flow…
wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
Hi I'd like some feedback and advice regarding my generated and baked hair. I've followed two courses now - one by Johan Lithvall and another by Andre Pires, which is a very similar workflow to Johan's. However, with the hair I've made, and since, mine always looks like straw. :-\ I've even tried adjusting the shader in…
Yes, the bolts are not combined with geometry beneath. And I use a second bake to fix the black spots underneath - because when the mesh will LOD, the bolts disappear and black spots will be visible. So I bake them "flat" underneath as well: The issue is not exactly that they are separate geometry. Here's another example:…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…