Hi! I'm looking for feedback on my server room environment created in Unreal Engine 4 that can help me improve as both an artist. Anything you can think of is appreciative! :)
Hey guys! I´m working on my Portfolio and finished my first little Scene. It´s inspired by this concept here ( not from me) : My intention was to get used to Unreal 4 and the PBR Workflow ( i used Substance Designer & Painter ). Really would love to get some feedback and crits, greetz Diablo
Hey all just positing some images of work from my time on Sniper Elite 4, they can been seen over on Artstation to @ - https://www.artstation.com/artist/optinium Game was a blast to work on and was very much a good team effort :)
Here are the final renders: model I hope you like it! ------------------------- I started working on the assault rifle from Halo a while ago. I want it to be a remastered version of the Halo 3 rifle, with the amount of detail the Halo 4 version has. I don't like the sci-fi look on the Halo 4 ar, so I tried to keep certain…
Steven Spielberg made his first appearance at Comic Con on Friday last week, and Variety is reporting that he announced that there will in fact be a "Jurassic Park 4." Spielberg said that a fourth chapter of his famous dinosaur epic Jurassic Park is finally in the works.
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
------- CURRENT PROGRESS ------- ------- ORIGINAL POST --------- Hey all, ever since I finished my last environment I've wanted to do something completely different. It landed on something heavily inspired by Libertalia from Uncharted 4. This environment is my own design, but extremely inspired by the one from Uncharted 4.…
Hi everyone. I replayed Tropico 4 few days ago and i loved in this buildings. It's very cute. ^_^ And i think that will good practice for me (modular modelling and texturing). I started with the simple house. Now i dont know how be with AO. Bake AO in 3ds Max and apply on diffuse texture, or baking AO with shadows in the…
Does anybody have any idea how they did the really big explosion in the new Battlefield 4 gameplay trailer? http://http://www.youtube.com/watch?feature=player_detailpage&v=U8HVQXkeU8U about 9:10 in. The rest of the pfx work looks like sprite work (really nice sprites but still) but that kind of rolling explosion is so hard…
Hello, I was just wondering if anyone on polycount has gotten around to playing the Sims 4. It took me awhile to get used to going from 11 expansion packs worth of content to a new base game, and the whole load screen to walk on your neighbors lot still bothers me, but other than that I think a nice foundation has been…