Hi there fellow Polycounters! Finally i menage to gather some samples of my work in one place.Its been around 10 years now since I got my first job in industry, threw all those years I've been lurker here on Polycount and (R.I.P.)CgChat- gathering knowledge and observing new trends in game art. Finally i got something…
Hi folks! After many sleepless months I am pound to show my demo reel to the polycount community. Any suggestions and all feedback is welcomed as this would be my only professional feedback other than what friends have told me. I would like to thank the people from polycount who helped me with the poses a month or so back.…
Ever since I started visiting polycount on a regular basis I've always wanted to somehow have an easy place to bookmark threads and external links that people share. My only problem is that I sadly reformat my computer twice a year. So I'm basically asking, the people who might save stuff they see on polycount already, how…
Can we make a list of the companies that still use and are going to keep using handpainted techniques for the next upcoming years? Everybody is moving next gen, yes that's great, but here in polycount there're a lot of artists who are passionate about painting this technique since is more like old school painting. If…
Hii polycount people, New to polycount. I'm working on a small UE4 project in my spare time. It's a small abandoned scene (time period around the 1700's) . Plants slowly growing into the room, decoration slowly getting destroyed by nature. Im working with: 3Ds max, Unreal engine 4, Substance painter. (never worked with…
Hello everyone, so I joined polycount a little while ago for the polycount contest for csgo. Since then I haven't made use of this site... however I have a few questions which all fall under texturing. •Does anyone have any tutorials/videos that explains the different elements that make a realistic skin? •Does anyone know…
Hey guys! So, this is the brand spankin' new animation section on Polycount! I'm super excited to see everybody's work, yesterday I emailed the guys here at Polycount requesting this section and here it is :) So, here's what I'm working on at the minute. Built myself a pretty simple CAT rig in Max of a stocky little dwarf…
Hi everyone. Here's a link to my portfolio and student reel I just finished. www.b-boyd.com I would love to hear any feedback you guys can give me on either my work or website. Everything was rendered, so no real time yet. The point of me joining polycount was to assist making a gaming porfolio, so that's next on my list…
Hey! Overall looks cool and interesting design! I think you could look into retopolgy to achieve a lower polycount more suitable for a in game prop. Check existing game props for reference. At the beginning it can help to work off concept/ reference, to focus solely on execution aspect (even then there are design…