Hey guys!
So, this is the brand spankin' new animation section on Polycount! I'm super excited to see everybody's work, yesterday I emailed the guys here at Polycount requesting this section and here it is
So, here's what I'm working on at the minute. Built myself a pretty simple CAT rig in Max of a stocky little dwarf fella. Wanting to create a set of anims for this guy, various cycles and attacks.
So, first thing's first. Walk cycle:
crits/feedback welcome
P.S does anybody know how to turn IK lines off for a CAT rig?
Replies
Unless there is a way to change the name of a thread?
From a minor direction perspective, this character either seems tired or old or a bit of both based off his overall slouching pose, and partly the point I mentioned about how far forward the foot lands (it looks gingerly and perhaps he is taking care to step softly due to fatigue or injury). There's nothing wrong with that direction, I just wonder if that's where you want to go, because that's my perception. I know the pose is probably to show the weight of the hammer, but the hammer weight is in the head, and the head is further down his back around the hips, so it just feels a bit severe to lean him that far. if it were that heavy I wonder if he'd carry it on his back at all.
for the forward position, something minor and quickly fixed is that the feet flop down with what appears to be a hitch. the heel hits the ground and the foot (in the next frame) keeps tilting up (or at the least, holds that angle) instead of rotating to the ground. looks unnatural and like it happens on both feet.
The left heel, when it gets to the back position looks like it hits a wall and no longer translates backwards. your right heel doesn't do that and flows fluidly through one pose to another. you can mimic the motion of your right heel for your left heel.
anyway, just my 2 cents. looks good and keep going!
I will be continuing this thread here http://www.polycount.com/forum/showthread.php?t=147890