Max doesn't really support non-square UVs really well so you have two choices. - Map everything to the lower 1/2 UV space, then export the UV map and crop it yourself in Photoshop. You can use the pixel offset tools in TexTools (search this forum for it) to make the scaling very easy back and forth. - Map everything to a…
Too many years of Maya, what can I say? I am trying to get a couple of things displaying in Max 9 properly, but I seem to be stuck. First, I want see my .tga's alpha inside the Max viewport, so far when I change the settings in the bitmap it doesn't seem to display correctly. Second I want to see the combined effects of…
Hey guys, I need some help. I'm having an issue getting the bodypaint 3d exchange plugin to work properly. I'm using max 2009 and Bodypaint 3D 3.1. I have the newest version of the plugin and installed it correctly. when I select export scene it opens up Bodypaint and all I get is some light (I think thats what the blue…
Win 7 3ds Max 2010 So up until recently I have been working with two monitors. One of them had a row of pixels die on me so I had to sent it back to the manufacturer to get fixed forcing me to work with one monitor. Now when I try to open the render to texture dialog box it doesn't show, I am assuming it is trying to open…
Now, I'm onto the next project. For this one, I'm doing a heat gun. (This was my original prop but decided to use the simpler "industrial heater" to learn the process. Now, its time to tackle this prop). I just finished the High Polygon model and will now move onto making the Low Poly. Again, I've included the reference…
Hello all, I'm an regular Graphite Modelling Tools user, and usually experience no serious problems with the toolset, however today I came across an issue that badly interrupted my usual workflow. Namely, the Conform section of the GMT has suddenly become unresponsive on the mesh. All other tools are fine as far as I can…
Hello, I am wondering if it's possible to export vertex paint data from 3ds max to marmoset? I know it can be done using Polypaint with Zbrush, just wondering if it can be done with the vertex paint modifier in 3ds max too Thanks!
I´m exporting between maya and max, it has worked fine up until now but the model I am currently trying to import to max is freaking out. It´s fine until I try to make it into an editable poly. Once i do that this happens(look at pic). It´s not that I have any history left on the model from maya and the faces are not…
Hey Is there a way to make a point to point selection aka shortest path between two points or edges in max(script) ? My mesh is triangulated so loop tools wont work. I need something like the edge tool shortest path of unfold 3d, if you are familiar with it. Thanks ! edit: i can do it in the unwrap modifier in max 2012 but…
Hello everyone, I tried to animate my texture with this tutorial : http://totallysweetredhoodie.blogspot.fr/2013/07/animated-facial-textures-in-maya-and_26.html I’m stuck in part6, I can’t recreate the actions made in maya to 3ds max. I manage to change the offset of my texture thanks to the
attribute holder but not to…