For a large part of my time working with normal maps I have either accepted baking errors or fixed them by hand in Photoshop. Now I have decided to finally really dig into the process of baking normal and AO maps using 3DS Max, Zbrush, Xnormal, nDo2 and Photoshop to be displayed in UDK. My main motivation for this is to…
Hey! My name is Michael Wood, which explains why my nickname is 'Woody'. I used to model and texture weapons for Counter strike source, back in the diffuse lit texture days. After a year or two hiatus where I never touched 3D, I decided to pick it up as a hobbie again! The reason I stopped for so long was because I could…
Hello internet! Stellar 8 Studios is a video game studio constisting of two people so far, a programmer and a writer. That's why we're looking for a bunch of talented 3D modellers and artists to help us, and what better place than Polycount, where some of the most talented people post amazing work every day? Our first…
Ok guys I've been looking through this site for a while now and I have finally decided to bite the bullet and post some of my work here. Some of the stuff produced on this site completely blows my mind so I think it is probably the ideal place to learn more about my models. I am currently studying games art at university.…
Hello community! https://youtu.be/fY4rNdKypLU I love to create complete 3D enviroment. My “small universum” are done from the scratch, starting from a concept and a first draft through creating models in 3D software. Next, I compose a scene, set light, do postprocessing and finally finish on the rendering engine. The…
Hi! I'm working on game for a friend and the engine is still fairly early in development. He only just added support for a lot of 3D pipeline stuff in the last couple weeks. The most recent thing we got working was baked lighting. Anyways, I'm not new to working on games but I am new to doing environments and my role is to…
Hello, Polycounters. Posting my work here for the first time is a little daunting, since I have lurked and admired for years, but I feel like I have a task ahead of me now that might be of interest to some people, and which could be envigorated by polycount's wonderfully naked feedback. I'm the sole artist working on an…
Hello guys, just like the title says, we are looking for a skilled and motivated 3D Character Artist to support our Team. Let me give you a short overview about "Myths and Mazes".To describe the Game in terms of genre it would be Action/Adventure/Horror. It will be a First Person, Team based, online multiplayer game. The…
Alright I'm back with a new project, sort of... I just graduated and I am trying to stay active while I look for work / take a break from my freelance for a few hours every so often. I am planning a scene that will be built from various props (as most scenes are...) BUT in a way that I can make whatever I feel like at the…
What exactly is Isotropix Clarisse iFX...? What can it do, and what is it used for...? I heard the name for years but just recently look into it and it seems almost impossible :-)... My stupid and limited understanding is that Isotropix Clarisse iFX is a standalone application, you import your various "elements" (not just…