pfff its 2017...people dont even interact face to face anymore ;) kidding aside, 95% of the job is head down cranking out work and most communication is via studio IM or email, sure there are sometimes large team meetings but those tend to be less common that just 1 on 1 communications, which can be done in any medium. I…
On the verge of the year 2017, an all out art war has erupted! With those who side by the woodland creatures and others boasting with nothing but the tough guys; one champion is gravely needed to rise above all and settle things once and for all. Will fantasy become the ultimate winner with its woodlandiness or will it be…
lol our Technical Director wrote a MEL script that looks and works exactly like Edit Poly in Max. Maya isn't the best modelling program, but the navigation is pretty good. This wasn't a bad tutorial site: http://www.3dlessons.com/categories/3D-Tutorials-Maya-3D-Tutorials/page2.html This can be used to bake out AO and…
The Pushing Points Quad-Poly Family Pack consists of four
meshes designed to be a blank canvas when working with the PolyStein Kit for
MODO. The collection is made up of base male, female, kid and hero mesh presets
that are ready to be detailed with the assets that ship with the Polystein kit. While these meshes were…
decided to make a very simple scene in UE4 in my spare time... since i dont have a lot nowdays :( its basically just a scene where i can just make some simple stuff and put them together. not much planning i did in this project. i realised the doors are maybe a bit too big but when i try to make it smaller it just felt…
This is my version of Black Adam based on the new 52 comics. I created this model last year (2017), and like many other projects, I forget to finish and to share it on social media. I thought this guy deserved a nice render so, after many months, I decided to create these pictures inside vray. This model also was created…
http://magazine.artstation.com/2017/02/challenge-ancient-civilizations/ I haven't looked into other categories but 4 weeks to concept 10 high quality characters Then 4 weeks to model either a high quality game res model or cinematic model after one of these concepts. Is it just me or is it little bit too much? I love the…
Hey Polycount, I have an object in Maya 2017 currently with two UV sets, one for tiling materials using overlapping shells, and another 0 - 1 UV set for HP baking and presumably for blend masks. I want to be able to blend multiple tiling materials using alpha masks, for example a metal material with a rust material. How…
Hi everyone, I haven't post anything on Polycount since 2014 for the first Dishonored. On the other hand, I did many little posts on Artstation. I wanted to share pics in this forum, but I was waiting to have something substantial. Then, this is a little summury made of mixed up pics from these 2 games. These materials and…
I am texturing car in substance painter, when I bake them in substance choosing using UV title workflow and convert each tile into a texture set, one of the texture set automatically moves to an existing different UV set or tile causing it to overlap with it and hence baking has those overlapping prints. I used Maya and…