I don't think there is a simple answer to this one because of how max treats editable poly and edit poly as two separate things. They behave similarly but under the hood use different commands. I think what you'll have to do is double up the script. You'll have a check at the beginning that detects which mode you're in and…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title set in a unique location. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. Our Progress and team Our team is…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hello all, I have a serverfarm with 352 nodes / 5632 cores / 11264 threads. This machine is running with Linux and is going to grow to 480 nodes in next weeks. I poked around and studied the prices of online rendering services and found out that I can offer much better prices. A typical low price offer (which I found on…
I'll give it a go. Built the basics of the core design, going for an derelict industrial factory kind of window. Even this frame was a bit of a challenge for me :) Just a bit sad that I couldn't get separate luminance on the upper circle panes at the top. I could make a flat mask of those panes but then I'd have to figure…
In order to get better results out of a cartoon-like shader, you might like using the custom node to write your own HLSL code to produce the results that you want, rather than trying to create it using the built in nodes.
Hi, I am making a first-person-shooter in a Sci-Fi setting/environment. Here you can see some of the first WIP videos from it: desert facility: https://www.youtube.com/watch?v=PAn_s4VSyIs&t=5s corridor scene: https://www.youtube.com/watch?v=QulHJVHE3BQ For the exteriors and interiors I would like to implement…
Hello Polycounters, Pretty new to coding for games but I have went through and re wrote the code line for movement multiple times but it always seems to run the same error telling me the second to last line is bad. But, when it comes to the tutorial video you can find on the Unity website…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
Hello! My name is Brian Hamlin. I am currently putting together a team of artists and coders to develop a small but intriguing First Person Shooter story experience in Unity 5. The Greatest Journey is a small independent Halo story being developed legally under Microsoft's Game Content Usage Rules (available here), which…