thats a shame, I remember having to play with a few settings to get photoshop running nicely, was definetly frustrating at the time as it was all juddery but easy enough to fix. art dock just doesnt do that lock thingey but Ive never used that, some of the shortcuts needed changing in the .txt file but otherwise it runs…
Hey guys, I've been talking to a lot of recruiters lately and trying to prep for the Eurogamer recruitment fair in London to try and get some work in the industry. I've worked in advertising for a while and QA tested at Sega, but have always struggled to get a junior position in games and would like to one day work as a…
Hey guys so i have bean working on these brushes last week, decided to share em with you. pack include: aj_polish - is a really strong polish brush that can cut edges off, it is similar to trim dynamic but much more stronger aj_noise - is great for some rock texture, use carfully, i only put a bit and then polish it on top…
Hey guys, my latest arms race / deathmatch / aim map for CS:GO is finally done and can be downloaded from the Steam Workshop. I've teamed up with Stefan "Neahc" Irmler to create a small arena map with 3D scanned meshes. He made all trees and hunted down some really nice rocks in the Harz Mountains. I've retopologized,…
Hi I was trying to make a texturing with mudbox on a simple rock , and I am having not few difficulties , I was following that tutorial online about texturing of a column , it looks very cool in the video , but its not coming anything even close .... first problem the texture I am using is like 3000 x 3000 but in the end…
Hey Polycount! Haven't posted in a long time, thought i'd rejoin yall! hopefully with something everyone will enjoy :) So I'm working on an environment based loosely on a New Zealand forest while I learn to hand paint textures. some reference and ideation. The initial plan, without foliage(i've since decided to tone the…
I believe that's a low-ish poly model. Just box-modeling to block out shapes. Now, if you plan to throw this in ZBrush to make HiPoly, you would want to keep the quads. If this is ready to be thrown into a videogame engine, then you can use Triangles as well. A question for you; will you place visible structures on the…
@bigodon All really great points. Feedback is much appreciated my man. I love how much feedback you've given. "You have in mind use a custom skybox? this might help give some mood to the scene you're working on and control where the clouds will be and their position. Also check your lut files and tone mapping it for…
Ahh the little scene that could. It keeps chugging along getting better as time goes, but never really making over peak of the hill. This is more than likely going to contradict what others have posted, and later on I might not agree with it but here goes. The spec is too high, I would cut it out all together. I've never…
Actually, that's a nice argument for the defense, Malekyth. Since you are (I assume) a mature human being, you may have felt that impulse but the fact is you *didn't* tear across the lawn to cut out the red light. If you didn't lose your mind because you played GTA, why should someone else get to use that excuse? If GTA is…