Hi all, I've recently started diving into the Quixel Suite for my current project, http://polycount.com/discussion/191581/sketchbook-zalek4#latest and I've just finished all the normal details in NDO. I took the project into DDO for an initial pass on textures, and the curvature map didn't seem to behave correctly when…
With a new year comes a new build! 2.1 is OUT: Symmetry painting, Quixel Colors for creating material ID maps in 3DS Max and Maya, wireframe & backface toggling in 3DO + lots of other improvements & fixes. Grab the upgrade from within the Suite! - Introducing: Symmetry Painting, including 1 plane, 2 plane and 3 plane…
Quixel's suite is currently hosted in Photoshop as we all know, with 3DO as a previewer and expressed plans to make 3DO a baker and even a place to do 3D painting as well. It seems to me though the choice to be hosted in Photoshop was all about not reinventing any existing wheels; to try and turn 3DO into more than a…
@0:37 As for dedicated GPU, I checked my nvidia settings yesterday, following some guides, but the options I am directed to change do not appear in my settings. So I have literally no idea how to change it so my GPU is being used always. I use Open Hardware Monitor to show what resources my machine is using. When I launch…
Every Smart Material generally creates a group. If it doesn't, you can add a group manually by selecting the layers you wish to work with and clicking the group function in dDo's main window. Cavity and curvature are not generated by dDo as individual maps within your *.PSDs. The SUITE will generate a curvature map from…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU).First stage: The idea I always wanted to make something simple, I…
You should be checking every map that DDO works with to ensure that it's consistent with the style you need. Edge padding shouldn't be the issue - it's just another set of dark and light pixels to DDO, as far as it's concerned. I actually prefer to add padding myself with the xNormal Photoshop plugin, since I tend to…
Grab it here! Changelog from Teddy: Hi everyone! 2.0.2 is now available for direct download. :smiley: The biggest focus here is on stability, we've tried to fix every crash that's been reported these past few days, but this build also includes a whole lot of Smart Material updates. The full changelog below! - Added 3 new…
The quick and easy way I use if I want to add a decal (say a flag decal on a painted metal surface): * Create my base material or smart material * Create empty layer in my albedo map where I want my decal to go (i.e above the paint but below the dirt) * Paint my decal or paste in a photo source * Mask out the area I don't…
Wow, this program has a LOT of issues right now. I am running into bugs at almost every turn it seems like. Doesn't take away from my opinion that Quixel is a lovely creation though. I regularly have 3DO not matching DDO. Just loading up my test project a minute ago leaves me with the PSD's displaying older texture…