Looks like you're baking out an rgb texture.How does baking out a 16bit grayscale look? I've only baked 16bit tif files for displacement and seem to work well enough for me.
On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
Hi so I"m sharing a model and just curious to see how this turned out. It just a katanna and just seeing i can get better with my modeling and getting the baking so want to see how it turned out. I'm including some screenshots to show and just wondering. Of course I can give the blender file or the fbx if that helps. This…
I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…
Point 6 is a good one to know. I'm curious, from a software architecture standpoint, is it not possible to load things into the VRAM sequentially and if the need arises for extra data storage during a bake, to use methods like temp storage. Why would one baking group have to know of the existence of another baking group,…
Put some models I did for a past challenge into Unity and baked light. I think my latest job, which entailed light baking, inspired me to do so. Somehow I find light baking satisfying :-B Maybe I will continue with this scene? Currently I'm using the default baker but I'm thinking about getting Bakery. Did an iteration on…
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…