Hi Everyone, I hope some of you find some use for this free resource. :) In this demonstration Sergey Poltavskiy takes you through modeling a car rim inside 3ds Max. Everything from modeling the spokes, using symmetry , and keeping the mesh clean for turbosmooth are covered. Modeling a Car Rim in 3ds Max Thanks, - Riki
Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
Update: [ame=" https://www.youtube.com/watch?v=pYBCLw_ckdI&hd=1"]Dream_Warehouse_Environment_95% - YouTube[/ame] ____________________________________________________________________________________________ This is an Environment that I dreamed of one night. When I woke up, I quickly sketched it out on a post-it note. Now…
UPDATE: (finished) flats: I am calling it done, I gave it my best but now I must move on to new projects. The textures are now cleaner and optimized. Thanks a lot for the crits guys! They really helped me pushing the model further and it made the process a lot more fun. So big a thx to polycount. If you wanna take a closer…
Greetings everyone! I've recently started animating (let's say 6 months ago?) but now I am supposed to animate with a character rig. I have recieved a biped character rig with a default animation in it. My question here is, how can I delete this animation from the rig and start my new animations ? I don't seem to be able…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.The…
I am looking for a character rigger who can do a complete maya based character rig for two characters including facial rigging on both. They should have stretchy limbs and be set up with both ik and fk on arms and legs. One character is a biped human girl and the other is a quadruped small dog. I am open to amount of time…
Your proportions are funky. . Her head is too big, and too wide. . He width of the area between her legs is awkward. Pretty, slender girls typically have a gap between their legs here (instead of coming to an upside down V shape, but this looks a little too wide. . Her thighs are very flat and wide, almost how they would…
hey guys ive done my best to make the edge flow on the lids smooth in the skin weighting however in smooth mesh preview i still have these little ridges? Does anyone know what I can do or change in the scene to make it smoother? (Smooth brush just messes up the edge flow) __________________ The scene files is attached…
Howdy folks. I thought I'd post up a few pics of my upcoming iPhone game, the sequel to I Dig It; I Dig It 2: Expeditions. As well as some art from other iPhone games and projects I have lying around. As an introduction, I have lurked around the polycount forum for years, but just now have registered an account. So hello,…