On porous stuff/surface quality : one thing to keep in mind is that 3d prints always require some sort of post processing. Highest quality stuff only requires a light priming (check out Tamiyas fine surface primer spray cans), medium quality prints ask for serious wetsanding and priming, and lowest quality stuff requires…
I found something amazing today. It's like painting weights with layers, lets you organize your work, has AMAZING smoothing and tools, and speeds up the workflow. I just started trying it out, and I thought I'd share. http://www.ngskintools.com/ [ame=" https://www.youtube.com/watch?v=bzMtHZbDnAY"]ngSkinTools demo -…
There is a tutorial by Kevin Oxland that is great for using vertex paint in 3DS for terrain texturing. However, I never actually dl'ed the tutorial, i always just referenced his website and his site is down now. Does anyone actually have the pdf that they can share? Here's a link on this forum from a while ago discussing…
Im trying to learn how to digital paint better so i can make some wicked textures for my 3d models...mostly geared toward game creation(low poly)...i recently got a wacom tablet and ive watched all the vid tuts from polycount but for some reason i cant produce the same results, or even close... Is there a good book or…
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
Hey Guys, After chatting with some of you about your progress and thoughts on meeting the current deadline, we have decided to extend the War Paint competition until January 31st, 2016. We hope that this will increase the number of submissions as well as give everyone more time to polish their work. Thanks!
Hi everyone, my name is Neil. I'm the developer of ShaderMap. Just wanted to let Polycount members know that ShaderMap 2 has been released. Here is a list of the new features: - Redesigned User Interface - Normal Map Painting - Internal / External visualizer window - 32 / 64 bit binaries - Multi-core support - Added more…
So I'm new to 3D modeling, and have made a few models in 3Ds Max. I am having trouble texturing my models though with photoshop, and the viewport canvas. My issue is that I don't know how to make it so my texture doesn't look all pixelated as I paint it. Here is a screenshot. Does making the UVW bigger or smaller have an…
I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
Hi everyone, I'm trying to make a hand painted version of Yennefer from the game witcher 3. I already sculpted some things to help me for the texturing, and the low poly version is almost done, even if i might tweak or add some things during the process, who knows ! I decided to create that topic to receive critics/help or…