My preference is Substance Designer dDo / nDo are mostly just awesome PS plugins. Which gives you the ability to do a lot but is pretty restricted at times with the end results. I like some stuff in dDo and the quality it has shown for texture creation. dDo is also far easier to learn since it is integrated with photoshop…
I can sculpt and animate, but I've never been good with color. Any suggestions on what I can do with this thing to bring it to life? I have a scale bump map that looks more like a plucked chicken, but it beats none at all. I also have some tones underlying the green, but the green is not permanent. Ideally I'd like…
Link to Artstation >> https://www.artstation.com/artwork/mqy2WY First of all, thank you to Polypixel Studios for giving me this chance to work on the game character model. Thank you to Alan Mach and Cody Spahr for feedback. And special credit to Mixamo for the animation and Si-Chung Yuan for spring magic script. Shout out…
Guess I'll just post here for now on. Better then making multiple threads me thinks. Anywho, some generic stuff I've been working on. Lamp that about a million people have done. (just noticed I forgot to render with Raytrace. DOH!) Some trees that were apart of a Prototype game that I was lead Environment artist for. Since…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…
So I hear it's common practice to combine a displacement map for fine detail, but for the really fine stuff, micropores, wrinkles etc you combine that disp map with a normal/bump map. I'm having a hard time baking these out and making them fit. Here's some tests. I'm baking from subdiv 6-1 in the first two. But when you…
Much improved over the first version, but she still looks far from attractive. I'd make her whole lower body a good deal bigger, especially lengthen her legs and waist a lot. I'd make the calves a bit bigger and curvier to match her thighs more. The toes need to be more streamlined. The breasts look very tacked on. They…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
progress 3 and 4 What I have done so far: -fixed the shoulder, back spine and skull -The throat bone on the very bottom looks funny. Need to fix that. Right now I am practicing doing hair, but I am having a hard time welding the hair together to make it looks neat -For the eyes, I think it looks good for now. I read the…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…