Guess I'll just post here for now on. Better then making multiple threads me thinks.
Anywho, some generic stuff I've been working on.
Lamp that about a million people have done. (just noticed I forgot to render with Raytrace. DOH!)
Some trees that were apart of a Prototype game that I was lead Environment artist for.
Since I have none, here are my *3D* Mellons.
Anywho, more'sa coming. Got to get the tie and grab it...
Crits welcomed btw.
Replies
Couple points though,
The thing that bothers me are the shadows of the palmtrees.
They are too present and hard, therefor disturbing the img. Make them softer and bring the opacity down a bit.
Then the inside of the melon, it looks very bright and weird.
And the melons, ITS SUPPOSED TO BE JUICY!
But yeah hehe, I'll lower it. Might be that the light is right in front of it. Thanks for the comments Rens.
EDIT:
Might as well show this one. Was part of a series of drawing dealing with the 7 deadly sins.
I choose to do them as stuffed animals : D
Here's one of them.
?
Anywho, more work.
UT3 render.
An old, over poly model that I thought I'd bring into Zbrush for practice. Still getting the base forms down.
EDIT:
Might as well show this too.
Some more practice. Default Rhino from Zbrush.