Hi guys, I've been trying to bake high poly to my low poly with both 3DS Max and xNormal and I keep getting these weird red and green streaks that just tear downwards for no reason. (Ignore the pink, that is just a cage issue) The cage for where the streaks are is fine and the normals are all facing the correct way. If you…
Is there any way to bake a normal map with alpha transparency in 3ds Max? Something like this: I want to create some normal maps that I can use in Substance Painter as extra details.
So I am working on this model and I just have no idea how I should fix it. The model bakes with quite extreme waviness. Which is expected if you look at the geo etc. But I just have no idea how be able to fix it. I can't afford to give these models a high number of poly's. Low High Marmoset
Hi all...the struggle to get a decent workflow for normal mapping continues =D Does anyone know of any normal map viewer that's capable of baking lighting to a texture as reference for a diffuse map? The maya method is so finicky, and needs a pretty complex shader setup to do it even half decently. Freeware would be best,…
hi there i recently learned how to bake my ambient occulsion on my model but it seems it went wrong in some places I dont know what i am doing wrong but i followed a couple of tutorials and it was the same way but the end result was the same. I have maya 2011 so if anyways could help that would be great thanks here is what…
is this zbrush shattering the UVs ? bring the obj you're baking to into max and check everything is welded im pretty sure it's caused by not using the zbrush preset when exporting your obj - fixing it is nearly impossible so you're best off re-unwrapping and re-baking
You are apparently trying to "bake".. but from what? we don't know. But assuming the high poly has good shading, there is no reason why baking a normal map to that geo and UV couldn't go a long way to compensate for that type of smooth shading looking ugly. Addionally, I would be worried about how the model is…
Maybe I'm missing something but does anyone know of a way to bake procedural bumps into a normals map using the projection technique? I thought it might be a nice way to add some additional flavor.
I can't bake normals in 3dsmax 2016. I don't know if its because I have Windows 10. It use to say "rendering is disabled" every time but now it doesn't even say that and the render texture option doesn't even pop up. Does any know whats going on???