Hi guys, I've been trying to bake high poly to my low poly with both 3DS Max and xNormal and I keep getting these weird red and green streaks that just tear downwards for no reason. (Ignore the pink, that is just a cage issue) The cage for where the streaks are is fine and the normals are all facing the correct way.
If you have seen this before or know a fix please let me know
NormalMap done in 3DS Max
ObjectSpaceMap done in xNormal
What model in question. Low poly with the normal applied in quixel.
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