If you are going to want to get more in-depth into iPhone development, you will want to eventually learn some programming. Solutions like Shiva and Unity are nice, but have certain performance constraints. There is also the fact that iPhone touch interactions are tied to Objective-C coding. So more advanced interactivity…
is there an align distribution tool/script in Max that is like the Snap Align Objects>Align Objects? This may just be more of a workflow difference, but in Maya, I would create one object, duplicate it and move it along whichever axis and get it in position. Then I would duplicate however many copies I wanted between them,…
One more thing to keep in mind is that it can be best to stick to a standard texture size. Most people understand this as a rule but don't understand the logic behind it. The way I understand it is that its easier to load and unload blocks of textures if they're the same size. Unless your using id tech5 which compiles all…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…
Hello everyone, Im new to the 3D modeling scene having started some introductory courses in 3D Modeling and Game Art at Austin Community College. They have been very helpful in getting me started but everyone says, especially our instructor, that the real way to master the craft is to spend time on the forums. Here then…
The add Object -> Collection -> New Collection (Ctrl-G) seems to be leftover of the changes when introducing collection (which ar not groups). In fact in Object Properties -> Collection there will be a new collection.. and if switching the outliner display mode to Orphan Data you also can see them.. but they are not…
I've been playing Tales of Vesperia on the 360 lately and the graphics have blown me away. I want to make some scenes using the same sort of art style. The modeling looks like it would be easy enough. I've got some links:…
Hiya! I finally bought the Suite, and after using it for an hour or 2, I have 2 quick questions. First: How the HECK do you set up grouping for Quixel Colors correctly? Im doing it as "assign each 'part' a Material ID, assign a quixel color to it. And do this for a few parts. Then after I've assigned 2 or more 'parts'…
Hello, I have a brick wall and a concrete ground. Now I want to have a smooth transition between both. How is this usually solved? Should I attach both objects into one and then paint the texture so that it transitions nice, or is it possible to have a nice transition without having both objects as one? Also this is a…
Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…