hey guys ;) i had hard time to create the best matcap ever to bake normal map in Zbrush. the normal maps shown into the last video i posted here, was technically entirely wrong, which is not the case right now The most important for any normal map that i create from Zbrush, is to make sure the normal map will 100%…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
Alright, so this has been bugging me for a while now. It seems virtually every time someone commits the mortal sin of "thread necromancy" around here, we're bound to get 5 people posting in that same thread telling him so(a little ironic, no?). Honestly guys, does information or discussion have some sort of shelf life…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Schools out, full time job, and Summer improvement thread! tl;dr -> Moose is posting art over the summer I've been doing 3D art on and off for quite a long time, and in the pass 6months/year? I've started to take it really seriously, and I've seen fast improvement. I want to push myself in the right direction here and…
Hey guys, I'm using Maya 2012 and I had a couple of questions regarding shaders: First of all, how can I produce a hologram shader like the one in this cinematic starting at roughly 1:00min in. [ame=" https://www.youtube.com/watch?v=7shAQeCHPIg"]StarCraft 2: Opening Assault on Char in 1080p - YouTube[/ame] I don't really…
Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
I have 3 this year: 1. Win the biggest looser competition at work, a bunch of us over weigher's have a competition going starting Jan 2nd ending when the game ships. 2. get back to the gym after 2 months of not going. start a new routine, and sign up for boxing. 3. complete 3 UT2004/UT2007 maps by june'07
I just specced out a faster setup for £900 on pcspecialist.co.uk Chassis & Display Optimus Series: 15.6" Matte Full HD LED Widescreen (1920x1080)Processor (CPU) Intel® Corei7 Quad Core Mobile Processor i7-4700MQ (2.40GHz) 6MB Memory (RAM) 16GB SAMSUNG 1600MHz SODIMM DDR3 MEMORY (2 x 8GB)Graphics Card NVIDIA® GeForce® GTX…
It's amazing how much cool stuff people came up with with just a simple shader like this :) . After all the reactions on this shader I decided I should sign up here and offer some follow up... (some of them have been partially answered before though) 1) The current max shader peppi posted transforms the normals into view…