COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
As you can see, I'm having a lot of deform problems. He looks fine standing up, walking around, etc. but with more extreme positions and twisting/rotating of bones that's where I'm having some serious problems. I'm having trouble finding any tutorials online on how to solve this kind of problem so I was hoping you guys…
@moosey, thanks man i thought cylinders would come in handy, iv already blocked out the barrel not that that means much seeing how it is just a cylinder lol @frell thanks man ill check out that tut now, i did follow one by chris tate on cg tuts for making an…
OK, just to be clear here, I did NOT edit my posts because I felt bad in any way shape or form about what I was saying. Tulkamir just made a reasonably valid point that I went off on one about the shiteness that is Gothic3 in a thread that was meant to be singing the praises of NWN2. I felt it was a good place to bring up…
I want to add extra joints to the arms of my skeleton so I can make a distributed twist. When I use the Insert Joint Tool the arm below that inserted joint moves. I'm not sure what is causing this, in videos I've watched when other people add a joint their skeleton stays in place. Let me know what you think, or what…
Hey guys I started working on a 3d bug model recently and I've set up an IK FK swap control for my character. Now the issue i'm having is that the main original controls which the mesh is bind to is not deforming correctly. however if I bind the object to either the FK or IK joints the deform fine. I was wondering if the…
there should be a hardware subforum or a sticky with the common hardware for a good rig for 3D. I have repeated myself several times. Why don't you guys use the search function?