This looks great. What do you do with complex material graphs? Does the tool bake to textures, create atlas UVs, etc.? Or is the user expected to pre flatten if needed, e.g. for glTF Materials.
I recently applied for a job position at a studio that will remain nameless for now. I created a design and the 'director' he liked my design and told me to create it in 3D. I did that and after a while I was told to create designs based on descriptions for the other variation of ships. He took up my time and repeatedly…
I still remember the days when I used to play the first two Wing Commanders, on a 386SX with a 13" screen and an MFM hard drive - it felt a bit like I was in a mroe rugged version of Star Wars, something that could've been real in the future. Then there was Wing Commander 3 where I was able to take a shower while the…
And the final post / post mortem In the end we didn't have time to finish everything we set out to do. The statues in front of the Throne got scrapped in addition to some vegetation for the water part in the back. Several texture tweaks were needed as well (mainly the walls), kinda wish I had made them with substance…
Hey Kelvin these are looking really great. I am really diggin the style/texture work on them. Colors are looking great too. That being said I think you really need to go back and re-address your low polys. Right now your not letting your normals work for you to create the illusion of all the detail. Instead you have most…
APPLY HERE IF INTERESTED! ForwardXP is expanding as we create leading-edge VR enterprise experiences. As the Lead Artist, you will join a veteran team of engineers, designers, and other senior leadership with decades of experience creating engaging interactive experiences. We bring our background in creating some of the…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
This is a showcase video for my environment art student project created for the Escape Studios course I was studying. Prompt: 1800s old west American railroad station. Throughout the project I used a variety of software; Maya, Photoshop, Substance Painter, Substance Designer, Substance Sampler, Zbrush and Unreal Engine. I…
So I finally decided to break down and do a female game character and have decided I will go with the classic T&A style porportions. I have typicaly done male characters and feel very solid in producing them, so my goal with making this female base model is to have a foundation that I can create more models from. For some…
I "cheated" a little with the cross section. Hadn't planned for it initialy because it wasn't on the concept piece. So what i did when i decided to extend the scene beyond the concept was to place the four doors and corners on the grid in Sandbox and then i created a solid where the floor is now. That way i knew which…