So I finally decided to break down and do a female game character and have decided I will go with the classic T&A style porportions. I have typicaly done male characters and feel very solid in producing them, so my goal with making this female base model is to have a foundation that I can create more models from. For some reason I cant place what is off with the mesh, maybe its that I am not used to looking at this sytle mesh in 3D or maybe its Ive only spent 3-4hrs on her so far... I have been looking at a lot of feng and shiro for refrences, if anyone knows of some other great artist of the same vien I would love linkies
So far I think the breat look perfect alone(I modeled seprate and then attached) but when attached they look "off"
Replies
I second what Quaggs said, I think the problem is they arc upwards and point forwards at too much of an extreme.
The thighs could use more definition. They don't look bad from the side view, but from the front she doesn't appear to have any hips.
As far as reference, I'd recommend looking for photos instead of illustrations. Drawings, even really good ones, tend to stylize the forms in such a way that they might not work in 3d, even if they look perfect in the pictures. And they can get away with exaggerated proportions that usually look silly when applied to a 3d character.
try to base it on real anatomy , buy a anatomy book , look at muscles and bones, and like has already been said , get reference photos...
i would definately make her head biger , feet and shoulders and of course breasts.. smaller ...
eek , this looks like a flame , dont get me wrong , it is a good start .
shoulders are way too wide however, and a bit too large in the deltoids, give him that "THATS A MAN BABY" feel.
While I want her to look like a female I don't want her to look realistic... Big boobs, round ass, long legs, slender nose etc etc.
Quaggs-noted and changed, tx
Poop-Yea I was almost wondering if they weren't big enough to match the other exaggerations, I will play around with the scaling more and see what she looks like, took into account your other two points ty