Is there some particular reason why I can't smooth edge borders? I might be wrong on this but I think back in Zbrush 3.1 you used to be able to smooth out the edge borders using the smooth brush. I am able to do this in Mudbox cleaning up artifacts along edge borders after a projection but can't do this in Zbrush. I have…
Haha - the zBrush UI. As I am not using zBrush on a daily basis, I wish they would at least: 1. Option to see all tools listed in alphabetical order 2. Option to hit first letter of searched item and it will jump to all named with this letter (like max modifier stack) 3. Option to enter searching word and it function will…
I'm curious if anybody knows a way to setup an Intuos3 to work well with Mudbox as well as I have it setup for ZBrush. On my ZBrush I have the left buttons set to Ctrl, Alt, Shift, and Ctrl+Shift and the slider set to brush size which allows me to do practically anything regarding navigation/masking/hiding and brush size.…
So I downloaded the 30-day trial for ZBrush and I've been putzing around with it. I'm a beginner for 3D and I didn't like working with Maya at all. ZBrush's forums are a little helpful and their ZBrush wiki is ok, but I'm having some troubles. When I try to switch to brushes other than the sphere brush it sends me to draw…
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Bruh I don't use Zbrush full render like ever. Each job has it's tool and brush is ain't it. It's a regular doc-export, the matcap is bs_toxic_papa_wax, I think it's on ZCentral. Just crank the occlusion, set full resolution and your'e golden.
When drawing new polys onto a model using edit topolgy in zbrush some of the polys from the appended adaptive skin are flipped. Trying to use the model brush goes wrong because of this. Is there a way to flip single polys? Flip just seems to reverse the entire new part. Going into max to flp individual polys is always…
My strokes in ZBrush just aren't as smooth as I see from other people's videos. I have it set in preferences to 1000 mouse and tablet samples a second (which I'm pretty sure my i7-2600k can handle) and it's STILL giving me nasty boxes on the clay tubes and malletfast brushes and bunches of circles for the orb crack brush.…
Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…