When drawing new polys onto a model using edit topolgy in zbrush some of the polys from the appended adaptive skin are flipped. Trying to use the model brush goes wrong because of this. Is there a way to flip single polys? Flip just seems to reverse the entire new part. Going into max to flp individual polys is always possible, but why if it isnt necessary? Never had this proiblem before, any help appreciated.
Cheerio
Edit: Appears that if there are too few polys in a strip zbrush doesnt like it. Running a loop (in edit topo mode not with the model brush) solved the problem. If you have a single one poly strip you can sculpt it fine, only the model brush wont work.
Cheerio
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Cheerio
Hope that makes sense.