I am a student at the Art institute of San Diego California. And throughout the quarters Ive gone here Ive seen some good things produced in unreal 2 under our prototyping class. But today I was told that prototyping is no longer going to be done in unreal 2. To much of my shock and displeasure it is not unreal 3 either…
Hey, I'm looking for PBR props that include the original meshes (fbx or other). Is that standard in the Unreal store, is it case by case? Does their store legally bind the purchaser to only use the Unreal Engine? I'm using a different engine completely, which while inverting the roughness is all I need to do in substance,…
I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…
Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…