Hey, guys! I'm trying to model a space station and I'm having a little problem with a normal map... When i try to render it, it look all fat and exploded and for the life of me I can't make it look right. I have separate the smoothing groups for the low poly and I'm hoping I don't have to do the same with the high poly,…
You shouldn't split the cage, but if you have a smoothing split, you'll need to have a split (and a gap) in the UVs along the smoothing split. The reverse is not true; splits in UVs don't need a split in smoothing.
When I turn on smooth+highlight render I get this weird smoothing effect that I wouldent notice if I dident have it on. I have no Idea what the problem is. Could it be an issue with the symytry modifier? I fear this may bite me in the butt later if I dont fix it now. Thanks! Uploaded with ImageShack.us
Sometimes, when I browse Thingiverse and other resources I find models with really specific geometry. They're all very smooth, there are no tiny details or very sharp edges. Just perfect for printing in small sizes. But then I find exactly same models, but not smoothed out. Like a regular high-poly model with shit ton of…
Hello everyone. I recently followed a tutorial for Zbrush and made a HighPoly knife. I decided to push this prop even further and made a LowPoly, baked it and textured it. Unfortunately I ran into a problem i cant solve myself. PLEASE!! I appreciate any kind of help. :'( As you can see there are some smoothing issues on…
Hello, I get this issue after removing certain loops. I've been having this issue a few times and the only way of repairing it, was to delete said polys and re-bridge everything in between. I also played around with smoothing groups but it doesn't seem to make a difference. Do you know a better/non-destructive way to reset…
The doc says autoSmoothThreshold is a property of the Editable Poly object, not the polyop.autoSmooth function. So keep this line in there: o.autoSmoothThreshold = tresh But I'm telling you, just use a Smooth modifier. So much less code. From this: -- This will apply the default 45° auto smooth to all selected objects fn…
I'm importing this model into ZBrush from Max. For some reason some parts smooth correctly but other parts remain looking like they are not completely smooth. Is there something I am not doing correctly when exporting the model from Max? The model in ZBrush allows me to subdivide about 3 times before it gets to 3 million…
Hey guys, wanted to know if I was doing something wrong or anything, but I can't seem to get my smoothing groups in zBrush. Since there is no more smooth group import plugin. I heard you had to use GoZ from 3ds max to zBrush then use Crease. But I can't get any result. :/ /
seems as though that's the way it works ie when you subdivide the mesh, uv's get smoothed also. what a pain ie even if you uncheck smooth uv's it still smooths them